
Animal Moves
An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.
14 multiplayer classroom games for kindergarten science. Every game plays on one shared screen (smartboard, laptop or Chromebook) with no student logins, and each has a free demo you can try right now.

An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.

A force or energy card appears. Students act out push or pull, attract or repel, forms of energy or Newton's laws.

Learn what plants and animals need, how their parts help them and how they change their habitats.

An animal, plant or clue appears. Students hop to the corner of the room for the habitat where it lives.

A life cycle clue appears. Students strike the pose for that stage of a butterfly, frog, plant or grasshopper.

Students act out the particles. Huddle and vibrate for a solid, slide and sway for a liquid, spread out and zoom for a gas.

The class shouts the letter of the right answer to build a streak before the buzzer. Every right answer makes the clock a little faster.

A science question appears with four answers, one for each corner of the room. Students walk to the corner they think is right, then the answer lights up.

Simon says buzz like a bee if plants need sunlight to grow! Students do the move only when Simon says it and the science is true.

A science statement appears on the screen. Students stand up if it's true and sit down if it's false, then the answer and the real science pop up.

A single-player picture science game for kindergarten. Every question is read aloud: what living things need, where they live, pushes and pulls, sun and shade, weather, and caring for Earth. Finish with a skills report for six kindergarten NGSS standards.

A team review game for every NGSS kindergarten science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.

A weather card appears. Students act out sunny, rainy, windy or snowy, the water cycle, weather tools or weather fronts.

Weather, seasons, pushes and pulls, and building materials on a windy road race.
The Kindergarten Classroom Bundle has 12 games and 3 brain breaks picked for this grade. The Grades K–2 Classroom Kit has every product for Grades K–2: 30 games and 20 brain breaks.
The All-Access Teacher License includes every game, every grade and all future games.
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